The Girl’s School is Attacked By Monsters (R18+) Review

The Girl’s School is Attacked By Monsters is a 2D run & gun that has us play as a JK, a resident of the school that has been overrun by demons. Unlike the rest of the girls, JK had a gun and is the only survivor of this event. It falls to her to take down this evil, armed with nothing but a pistol and the occasional grenade that she may find. Starting off, we are faced with only a few snakes that pose no threat. Walk a bit further and you’ll find a rat that shoots projectiles at you at an alarming rate.

You can shoot enemy projectiles out of the air, yet when you start off, you can only fire a single bullet at a time. That rat will fire faster than you, so you must dodge and take potshots at that leaping rodent. It quickly sets the expectation that this will not be an easy game. You will have to find a way to make it through the entire set of 13 levels on a single life. There are no continues. As soon as you lose your initial three hearts, it is back to the main menu. Some extra health can be found scattered around the levels, yet this is one adventure in where you really need to avoid getting hit.

Oddly enough, falling down a pit does not instakill you. It instead takes away a single heart, sets you back to the start of the level, and takes away all your upgrades/grenades. Restarting a level in such a manner is a death sentence. You will be back to shooting a single bullet at a time and have to face all of the now respawned monsters again in your weakened state. To shoot more than one projectile at a time, you will have to find a bullet power-up. They carry over between stages, and as such can not be regained if you fall down a pit. It is kind of like a shmup in this regard. The better you do, the more powerful you will become. This isn’t balanced in a way as to possibly survive if you lose them, which is why I find it strange they didn’t simply kill you.

In many ways, the opening levels are more difficult than the later stages. Not only do you shoot one bullet at a time, but the enemies you face are also tiny. The aiming system in this title does not work well. Your character shoots at 70-degree angles when firing upwards or downwards. You’ll have to be really close to hit some enemies due to that, while none of your foes have these same limitations. The grenade does not arc downward either. It is just a giant fireball that goes horizontally. Everything just feels off. It is functional, yet does hamper your enjoyment.

Much of the challenge in this title feels pretty cheap. An example of this are the flies introduced in level 4. They are tiny and often spawn right in front of you at just the worst moments. Then you have the unkillable zombie. In order to defeat this foe, you will have to wait until it jumps high into the air and cause it to fall into a pit as it tries to land on you. That is easier said than done. It is quite difficult to gauge when it will come back down as it stays off-screen for a significant amount of time. Some kind of audio cue as it drops or shadow under it would have gone a long way. Not that it would matter much most of the time. You see, even if you cause it to fall into a pit, the game doesn’t register it for some reason a large portion of the time.

Luckily, that zombie only shows up in the first three stages, which is another reason I think it is one of the most difficult areas of the title. Every fourth level will see you facing off against a boss. These hulking creatures are quite the challenge and are where your grenades will come in real handy. If you don’t throw all you got into these fights, chances are you will meet your maker there. There are four bosses to fight overall and all are more than capable of sending you back to the start of the game. Defeating them will grant you passage to the next sections of the title which will feature new enemies and environments.

There are pits scattered throughout most of the levels. They are by far your greatest threats. It is preferable to take a hit than to fall in and be sent back to the start of the level without any upgrades. Your chances of survival will be much higher. Another thing to notice is that enemy projectiles aim where you are. Positioning is key when taking down foes as your massive hitbox will occasionally make it impossible to avoid damage if you don’t take it into account.

Losing not only takes you back to the main menu, it also gives you an animated hentai CG. There are 11 overall. Some feature light ryona and one has a birthing image, the rest are relatively vanilla. None of them are particularly decent. While I called them animated, it is in the loosest sense. It is just occasionally sloppy image distortion on a few seconds loop to give the illusion. Worse still is how low the picture quality is. These remind me of the kind of things you’d see in Gifs on the internet during the late ’90s. They are compressed to the extreme and the H content wasn’t even decent in the first place. I would not suggest getting this title for the lewd aspects alone.

While you try to make your way through the stages, you will at times encounter an enemy abusing a classmate. There is nothing you can do to help nor can you interact with them. It is nothing amazing, but is better H content than the CGs. You have no doubt noticed the peculiar art style this title has. This is something that you’d either love or hate. Call me weird, but I quite like it. It would benefit from a slightly zoomed out camera, however. As it is, you have to be dangerously close to an enemy before you see them. Every foe takes a significant amount of hits and there is no stun locking when they are damaged. They will get a shot off and won’t stop firing until one of you is defeated.

This title is a curious one. I don’t outright dislike it, yet is both too cheap in its difficulty and jank to actually want to get through it in one go. Especially thanks to that glitched out jumping zombie that will quickly drain your will to do so, and likely having you opting for cheats to skip levels. For the price of 13 US Dollars, that makes it a hard sell. All of the CGs are viewable from the start, at least, yet they are of poor quality and not really worth getting this game for. Gameplay-wise, this does have a decent amount of content but lacks the polish and tight design to make it fun. The Girl’s School is Attacked By Monsters is an experience not worth undertaking, though you can’t go wrong with at least trying the demo to judge for yourself.

Rating:

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